Outer Worlds Bolt With His Name Delete Review

Quest Information .
Location: Monarch - Stellar Bay
How to Start: Talk to Sanjar Nandi

(one of 2) Sanjar will ask you to detect the Commodities-52 Cartridge

Sanjar will ask yous to find the BOLT-52 Cartridge (left), and wipe a last in the ARM building. (right)

You tin can find Sanjar Nandi in the MSI edifice in Stellar Bay, which is correct alongside Zeng Shuren'due south shop, only northwest of the southeastern gate. Every bit far are corporate executives in Halcyon goes, he seems relatively benign, if a bit… silly? In any event, his limp-wristed corporate rule has led to some freedoms not enjoyed by workers elsewhere in Halcyon, merely unfortunately Monarch is not cooperating, and between hostile wildlife, marauders, and the propaganda of the Iconoclasts, the folks of Stellar Bay are finding it harder to keep things going. Sanjar has a scheme, however, and wants to improve MSI's position and then they tin leverage a position dorsum onto the Lath. The kickoff step in this programme is to secure a Commodities-52 cartridge, which can exist found in the ARMS building a short distance north of Stellar Bay. You tin can pass an [Intelligence] check and 2 [Perception] checks while talking to Sanjar, merely they don't have whatsoever significant impact. Oh, and if you could delete the data on some terminals while you're in the Arms building, that would please Sanjar. Curious…

This quest is actually related to the principal quests Radio Free Monarch and Bespeak Signal in Infinite. In one case you advance one (or both) of those quests far enough y'all'll need to do this quest, merely there'south no harm in doing information technology early, if you wish. It doesn't take you too far from Stellar Bay, nor does it make y'all fight anything but… well, some of the weakest raptidons on the planet. It's honestly a pretty good early-Monarch quest, especially if your levels are in the mid-teens.

(ane of 2) Fight your way through several packs of raptidons

Fight your way through several packs of raptidons (left), While not strictly necessary, an Artillery Building Key found on a corpse will let you to bypass some lockpick checks. (right)

Get out via the town's southwestern gate, cross a bridge to the northwest, so follow the route as information technology winds through the ruins until y'all reach the Artillery building, which is rather nigh a bridge to the southwest. Information technology's as well the only building you lot can enter to the left (east) [Lockpick 35], and if you lot can't option the lock, never fear - just follow the road to find a corpse near some crates near the span, on which yous'll notice the Arms Building Key.

However you manage it, get inside, boodle around, so turn your attention to the last on the desk, presumably the one Sanjar wanted yous to wipe. Evidently this ways we want to run into what he's hiding, right? Interact with information technology and choice the selection [View Executive Reviews] then [Go along] to get a gander at Sanjar's performance review. Suffice to say, it's not peculiarly kind… but it'south non wrong, either. Poor Sanjar. Look at other reviews if you wish [Hack 20], and then pick the option to [Delete All] if you wish… not that it really matters much.

When you're done poking around old corporate documentation, head upstairs, loot two bins [Lockpick 35] and then exit onto a balcony to the westward. Outside you'll be pestered by a woman stuck backside a nearby locked door, a predicament from which at that place are numerous ways to extract her. First, even so, don't resist the urge to pick the wonderfully ridiculous [Prevarication 35] choice to mimic a raptidon. The adult female stuck in the storage room, Huxley, has been having a bad twenty-four hours, simply you can brand it a little chip better past getting her free.

(1 of 2) If you lot picked upwardly the Artillery Building Central earlier y'all can employ it to gratis Huxley.

If you picked up the ARMS Edifice Cardinal earlier you tin can apply it to gratis Huxley. (left), Failing that, there are a variety of means to assistance her free herself - the more you question her ahead of fourth dimension, the more options youll have. (right)

First, be sure to exhaust her dialogue options by saying "Well, I need to get in that room." and she'll mention a comrade who had a primal, although they're probably a corpse now. If you found the Arms Building Fundamental, you lot've got a mode in (you can notice this key on a corpse near the bridge to the southeast). For more options, side by side say "Seeing every bit you're trapped, y'all might besides respond a few things for me." and exhaust all the post-obit dialogue options to learn virtually some of her phobias and the Iconoclasts. Provided you've washed those things, your options should now exist as follows:

  • You lot tin can say "There must be a way to open it from the inside." and so you can laissez passer an [Applied science 35] or [Perception] check to help her find her fashion out. We've all had those moments… If you learned more nigh her past request questions you'll also become an [Intimidate 55] and [Perception 55] check, which will both lead to her getting the door open.

  • If your do not have the ARMS Building Cardinal, yous can attempt a [Lockpick 100] check during dialogue, which doesn't really exercise annihilation, just information technology volition earn you lot some XP and end the conversation. Once the conversation has been ended (one fashion or another) you can try to pick the lock like normal [Lockpick 95] to actually become the door open.

  • Finally, if y'all exercise have the Artillery Building Key you tin option the option "I call back I found it", later on which you can just open the door equally normal.

(1 of 3) Be sure to bank check out the final to find out why Sanjar wants it wiped

Once the door is open up, Huxley will thank y'all and you'll go a tiny fleck of positive Iconoclast reputation. Pick the dialogue option "Normally, when you lot assistance someone, they give y'all something for their trouble." followed by either a [Prevarication 55], [Intimidate 35] or [Persuade 55] check to score 750 $.25. Yous can as well impale her, if y'all're sociopathic similar that.

In whatever event, enter the room she was stuck in and grab the Bolt-52 Cartridge y'all came here for. Take hold of anything that's non bolted down, then return to Sanjar in Stellar Bay. The Commodities-52 isn't… quite what Sanjar made it out to exist, but he's happy with it, and it seems necessary to his plans, so… hooray! This will finish the quest BOLT with His Name and your reward will include the typical XP, Bits, and positive reputation as well equally the unique MSI Elite Helmet. Sanjar's non done however, however; he needs to find bear witness of some other corporation operating - illegally - on Monarch, which he tin and then utilise to blackmail his way back onto the Lath… along with the Commodities-52. This starts the quest Errors Unseen.

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Source: https://www.gamerguides.com/the-outer-worlds/guide/walkthrough/faction-quests/bolt-with-his-name

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